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[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
class MyGame : Game
{
GraphicsDeviceManager graphics;
BasicEffect basicEffect;
VertexPositionNormalTexture[] vertices;
ContentManager content;
Texture2D texture;
public MyGame()
{
graphics = new GraphicsDeviceManager(this);
content = new ContentManager(Services);
vertices = new VertexPositionNormalTexture[3];
vertices[0].Position = new Vector3(0, 1, 0);
vertices[0].Normal = new Vector3(0, 0, 1);
vertices[0].TextureCoordinate = new Vector2(0.5f, 0);
vertices[1].Position = new Vector3(1, 0, 0);
vertices[1].Normal = new Vector3(0, 0, 1);
vertices[1].TextureCoordinate = new Vector2(1, 1);
vertices[2].Position = new Vector3(-1, 0, 0);
vertices[2].Normal = new Vector3(0, 0, 1);
vertices[2].TextureCoordinate = new Vector2(0, 1);
}
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
basicEffect = new BasicEffect(graphics.GraphicsDevice, null);
basicEffect.View = Matrix.CreateLookAt(
new Vector3(0, 0, 3),
new Vector3(0, 0, 0),
new Vector3(0, 1, 0)
);
basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
Window.ClientBounds.Width/(float)Window.ClientBounds.Height,
1, 100
);
texture = content.Load<Texture2D>("FlyingSpaghettiMonster");
}
}
protected override void UnloadGraphicsContent(bool unloadAllContent)
{
if (unloadAllContent) { content.Unload(); }
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration(
graphics.GraphicsDevice,
VertexPositionNormalTexture.VertexElements
);
basicEffect.TextureEnabled = true;
basicEffect.Texture = texture;
basicEffect.LightingEnabled = true;
basicEffect.DirectionalLight0.Enabled = true;
basicEffect.DirectionalLight0.Direction = new Vector3(1, 0, -1);
basicEffect.DirectionalLight0.DiffuseColor = new Vector3(0.5f, 0.5f, 0.5f);
basicEffect.DirectionalLight0.SpecularColor = Color.White.ToVector3();
basicEffect.Begin();
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
{
pass.Begin();
graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionNormalTexture>(
PrimitiveType.TriangleList,
vertices,
0,
vertices.Length / 3
);
pass.End();
}
basicEffect.End();
}
}