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[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
プログラミング、3DCGとその他いろいろについて
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using System; class MyGame : Game { GraphicsDeviceManager graphics; BasicEffect basicEffect; VertexPositionNormalTexture[] vertices; ContentManager content; Texture2D texture; public MyGame() { graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); int planeCount = 30; vertices = new VertexPositionNormalTexture[planeCount * 6]; for (int i = 0; i < planeCount; i++) { VertexPositionNormalTexture[] plane = new VertexPositionNormalTexture[4]; plane[0] = new VertexPositionNormalTexture( getPosition(i, planeCount) + new Vector3(0, 1, 0), getPosition(i, planeCount), new Vector2((float)i / planeCount, 0) ); plane[1] = new VertexPositionNormalTexture( getPosition(i + 1, planeCount) + new Vector3(0, 1, 0), getPosition(i + 1, planeCount), new Vector2((float)(i + 1)/ planeCount, 0) ); plane[2] = new VertexPositionNormalTexture( getPosition(i, planeCount) + new Vector3(0, -1, 0), getPosition(i, planeCount), new Vector2((float)i / planeCount, 1) ); plane[3] = new VertexPositionNormalTexture( getPosition(i + 1, planeCount) + new Vector3(0, -1, 0), getPosition(i + 1, planeCount), new Vector2((float)(i + 1) / planeCount, 1) ); vertices[i * 6] = plane[0]; vertices[i * 6 + 1] = plane[1]; vertices[i * 6 + 2] = plane[2]; vertices[i * 6 + 3] = plane[1]; vertices[i * 6 + 4] = plane[3]; vertices[i * 6 + 5] = plane[2]; } } Vector3 getPosition(int index, int count) { return new Vector3( (float)Math.Sin(2 * Math.PI * index / count), 0, (float)Math.Cos(2 * Math.PI * index / count) ); } protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { basicEffect = new BasicEffect(graphics.GraphicsDevice, null); basicEffect.View = Matrix.CreateLookAt( new Vector3(0, 0, 8), new Vector3(0, 0, 0), new Vector3(0, 1, 0) ); basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), Window.ClientBounds.Width / (float)Window.ClientBounds.Height, 1, 100 ); texture = content.Load<Texture2D>("FlyingSpaghettiMonster"); } } protected override void UnloadGraphicsContent(bool unloadAllContent) { if (unloadAllContent) { content.Unload(); } } protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration( graphics.GraphicsDevice, VertexPositionNormalTexture.VertexElements ); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; basicEffect.LightingEnabled = true; basicEffect.DirectionalLight0.Enabled = true; basicEffect.DirectionalLight0.Direction = new Vector3(1, 0, -1); basicEffect.DirectionalLight0.DiffuseColor = new Vector3(0.5f, 0.5f, 0.5f); basicEffect.DirectionalLight0.SpecularColor = Color.White.ToVector3(); basicEffect.DiffuseColor = Color.Green.ToVector3(); basicEffect.SpecularColor = Color.Blue.ToVector3(); basicEffect.SpecularPower = 100; basicEffect.Begin(); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionNormalTexture>( PrimitiveType.TriangleList, vertices, 0, vertices.Length / 3 ); pass.End(); } basicEffect.End(); } }