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[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using System;
using System.Runtime.InteropServices;
using System.Threading;
class Program
{
//OpenAL Utility Toolkit (Alut)の関数をインポート
[DllImport("alut.dll")]
static extern bool alutInit(IntPtr argcp, string[] argv);
[DllImport("alut.dll")]
static extern bool alutExit();
[DllImport("alut.dll")]
static extern int alutCreateBufferHelloWorld();
//OpenALの関数をインポート
[DllImport("OpenAL32.dll")]
static extern void alGenSources(int resultSize, int[] result);
[DllImport("OpenAL32.dll")]
static extern void alDeleteSources(int nameCount, int[] sourceNames);
[DllImport("OpenAL32.dll")]
static extern void alSourcei(int sourceName, int propertyType, int value);
const int AL_BUFFER = 0x1009;
[DllImport("OpenAL32.dll")]
static extern void alSourcePlay(int sourceName);
[DllImport("OpenAL32.dll")]
static extern void alSource3f(
int sourceName, int propertyType,
float v1, float v2, float v3
);
const int AL_POSITION = 0x1004;
static void Main()
{
alutInit(IntPtr.Zero, null);
int[] sources = new int[1];
alGenSources(sources.Length, sources);
alSourcei(sources[0], AL_BUFFER, alutCreateBufferHelloWorld());
for (int i = 0; i < 4; i++)
{
alSource3f(sources[0], AL_POSITION, 0, 0, -i);
alSourcePlay(sources[0]);
Thread.Sleep(1500);
}
alDeleteSources(sources.Length, sources);
alutExit();
}
}
using System;
using System.Runtime.InteropServices;
using System.Threading;
class Program
{
//OpenAL Utility Toolkit (Alut)の関数をインポート
[DllImport("alut.dll")]
static extern bool alutInit(IntPtr argcp, string[] argv);
[DllImport("alut.dll")]
static extern bool alutExit();
[DllImport("alut.dll")]
static extern int alutCreateBufferHelloWorld();
//OpenALの関数をインポート
[DllImport("OpenAL32.dll")]
static extern void alGenSources(int resultSize, int[] result);
[DllImport("OpenAL32.dll")]
static extern void alDeleteSources(int nameCount, int[] sourceNames);
[DllImport("OpenAL32.dll")]
static extern void alSourcei(int sourceName, int propertyType, int value);
const int AL_BUFFER = 0x1009;
[DllImport("OpenAL32.dll")]
static extern void alSourcePlay(int sourceName);
const int AL_POSITION = 0x1004;
[DllImport("OpenAL32.dll")]
static extern void alListener3f(int propertyType, float x, float y, float z);
static void Main()
{
alutInit(IntPtr.Zero, null);
int[] sources = new int[1];
alGenSources(sources.Length, sources);
alSourcei(sources[0], AL_BUFFER, alutCreateBufferHelloWorld());
for (int i = 0; i < 4; i++)
{
alListener3f(AL_POSITION, 0, 0, i);
alSourcePlay(sources[0]);
Thread.Sleep(1500);
}
alDeleteSources(sources.Length, sources);
alutExit();
}
}