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[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
public class MyGame : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
BasicEffect effect;
VertexPositionColor[] vertices = new VertexPositionColor[6];
public MyGame()
{
graphics = new GraphicsDeviceManager(this);
vertices[0] = new VertexPositionColor(new Vector3(0, 1, 0), Color.White);
vertices[1] = new VertexPositionColor(new Vector3(1, 0, 0), Color.Red);
vertices[2] = new VertexPositionColor(new Vector3(-1, 0, 0), Color.Navy);
vertices[3] = new VertexPositionColor(new Vector3(0, 1, -1), Color.White);
vertices[4] = new VertexPositionColor(new Vector3(1, 0, -1), Color.Red);
vertices[5] = new VertexPositionColor(new Vector3(-1, 0, -1), Color.Navy);
}
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
effect = new BasicEffect(graphics.GraphicsDevice, null);
effect.Projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
Window.ClientBounds.Width / (float)Window.ClientBounds.Height,
1,
100
);
effect.View = Matrix.CreateLookAt(
new Vector3(0, 0, 3),
new Vector3(0, 0, 0),
new Vector3(0, 1, 0)
);
effect.VertexColorEnabled = true;
}
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration(
graphics.GraphicsDevice,
VertexPositionColor.VertexElements
);
graphics.GraphicsDevice.RenderState.FillMode = FillMode.WireFrame;
effect.Begin();
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Begin();
graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(
PrimitiveType.TriangleList,
vertices,
0,
2
);
pass.End();
}
effect.End();
}
}