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プログラミング、3DCGとその他いろいろについて
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; public class MyGame : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; BasicEffect effect; VertexPositionNormalTexture[] vertices = new VertexPositionNormalTexture[3]; ContentManager content; Texture2D texture; public MyGame() { graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); vertices[0].Position = new Vector3(0, 1, 0); vertices[0].TextureCoordinate = new Vector2(0.5f, 0); vertices[0].Normal = new Vector3(0, 0, 1); vertices[1].Position = new Vector3(1, 0, 0); vertices[1].TextureCoordinate = new Vector2(1, 1); vertices[1].Normal = new Vector3(0, 0, 1); vertices[2].Position = new Vector3(-1, 0, 0); vertices[2].TextureCoordinate = new Vector2(0, 1); vertices[2].Normal = new Vector3(0, 0, 1); } protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { effect = new BasicEffect(graphics.GraphicsDevice, null); effect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), Window.ClientBounds.Width / (float)Window.ClientBounds.Height, 1, 100 ); effect.View = Matrix.CreateLookAt( new Vector3(0, 0, 3), new Vector3(0, 0, 0), new Vector3(0, 1, 0) ); effect.TextureEnabled = true; effect.EnableDefaultLighting(); texture = content.Load<Texture2D>("FlyingSpaghettiMonster"); } } protected override void UnloadGraphicsContent(bool unloadAllContent) { if (unloadAllContent) { content.Unload(); } } protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration( graphics.GraphicsDevice, VertexPositionNormalTexture.VertexElements ); effect.Texture = texture; effect.Begin(); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Begin(); graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionNormalTexture>( PrimitiveType.TriangleList, vertices, 0, 1 ); pass.End(); } effect.End(); } }