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プログラミング、3DCGとその他いろいろについて
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
| 左スクリーン | 右スクリーン | |
| X | 0 | 左スクリーンの横幅 |
| Width | 画面の横幅の半分 | 画面の横幅の半分 |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class MyGame : Game
{
GraphicsDeviceManager graphics;
BasicEffect basicEffect;
VertexPositionColor[] vertices = {
new VertexPositionColor(new Vector3(0, 1, 0), Color.White),
new VertexPositionColor(new Vector3(1, 0, 0), Color.Blue),
new VertexPositionColor(new Vector3(-1, 0, 0), Color.Red)
};
public MyGame()
{
graphics = new GraphicsDeviceManager(this);
}
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
basicEffect = new BasicEffect(graphics.GraphicsDevice, null);
basicEffect.View = Matrix.CreateLookAt(
new Vector3(0, 0, 3),
new Vector3(),
new Vector3(0, 1, 0));
basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
((float)Window.ClientBounds.Width / Window.ClientBounds.Height)/2,
1, 100
);
basicEffect.VertexColorEnabled = true;
}
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration(
graphics.GraphicsDevice,
VertexPositionColor.VertexElements
);
Viewport fullViewport = graphics.GraphicsDevice.Viewport;
Viewport leftViewport = fullViewport;
leftViewport.Width /= 2;
graphics.GraphicsDevice.Viewport = leftViewport;
drawTriangle();
Viewport rightViewport = leftViewport;
rightViewport.X = leftViewport.Width;
graphics.GraphicsDevice.Viewport = rightViewport;
drawTriangle();
graphics.GraphicsDevice.Viewport = fullViewport;
}
private void drawTriangle()
{
basicEffect.Begin();
foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
{
pass.Begin();
graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(
PrimitiveType.TriangleList,
vertices,
0,
1
);
pass.End();
}
basicEffect.End();
}
}