[PR]
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[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
プログラミング、3DCGとその他いろいろについて
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
左スクリーン | 右スクリーン | |
X | 0 | 左スクリーンの横幅 |
Width | 画面の横幅の半分 | 画面の横幅の半分 |
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; class MyGame : Game { GraphicsDeviceManager graphics; BasicEffect basicEffect; VertexPositionColor[] vertices = { new VertexPositionColor(new Vector3(0, 1, 0), Color.White), new VertexPositionColor(new Vector3(1, 0, 0), Color.Blue), new VertexPositionColor(new Vector3(-1, 0, 0), Color.Red) }; public MyGame() { graphics = new GraphicsDeviceManager(this); } protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { basicEffect = new BasicEffect(graphics.GraphicsDevice, null); basicEffect.View = Matrix.CreateLookAt( new Vector3(0, 0, 3), new Vector3(), new Vector3(0, 1, 0)); basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), ((float)Window.ClientBounds.Width / Window.ClientBounds.Height)/2, 1, 100 ); basicEffect.VertexColorEnabled = true; } } protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration( graphics.GraphicsDevice, VertexPositionColor.VertexElements ); Viewport fullViewport = graphics.GraphicsDevice.Viewport; Viewport leftViewport = fullViewport; leftViewport.Width /= 2; graphics.GraphicsDevice.Viewport = leftViewport; drawTriangle(); Viewport rightViewport = leftViewport; rightViewport.X = leftViewport.Width; graphics.GraphicsDevice.Viewport = rightViewport; drawTriangle(); graphics.GraphicsDevice.Viewport = fullViewport; } private void drawTriangle() { basicEffect.Begin(); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionColor>( PrimitiveType.TriangleList, vertices, 0, 1 ); pass.End(); } basicEffect.End(); } }