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[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using Microsoft.Xna.Framework;
public class ExplosionTest : Game
{
private GraphicsDeviceManager graphics;
private ExplosionRenderer explosion;
private float life;
public ExplosionTest()
{
graphics = new GraphicsDeviceManager(this);
explosion = new ExplosionRenderer(this);
Matrix view = Matrix.CreateLookAt(
new Vector3(0, 0, 4),
new Vector3(),
new Vector3(0, 1, 0)
);
Matrix projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
(float)Window.ClientBounds.Width/Window.ClientBounds.Height,
0.1f, 1000
);
explosion.SetCamera(view, projection);
this.Components.Add(explosion);
}
protected override void Update(GameTime gameTime)
{
life -= (float)gameTime.ElapsedGameTime.TotalSeconds;
if (life < 0)
{
life = 2;
explosion.AddExplosion(new Explosion(new Vector3(), life));
explosion.AddExplosion(new Explosion(new Vector3(1, 0, 0), life));
}
base.Update(gameTime);
}
}
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using System.Collections.Generic;
public class ExplosionRenderer : Microsoft.Xna.Framework.DrawableGameComponent
{
private Effect effect;
private VertexDeclaration vertexDeclaration;
private VertexVelocity[] vertices;
private ContentManager content;
private static System.Random random = new System.Random();
private Matrix view;
private Matrix projection;
private List<Explosion> explosions = new List<Explosion>();
public ExplosionRenderer(Game game)
: base(game)
{
content = new ContentManager(game.Services);
}
public override void Initialize()
{
vertices = new VertexVelocity[30];
for (int i = 0; i < vertices.Length; i++)
{
vertices[i].Velocity = randomVector3()/10;
}
base.Initialize();
}
Vector3 randomVector3()
{
return new Vector3(
(float)(random.NextDouble() * 2 - 1),
(float)(random.NextDouble() * 2 - 1),
(float)(random.NextDouble() * 2 - 1)
);
}
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
effect = content.Load<Effect>("Content/ExplosionShader");
effect.Parameters["ExplosionTexture"].SetValue(
content.Load<Texture2D>("Content/explosion")
);
vertexDeclaration = new VertexDeclaration(
GraphicsDevice,
VertexVelocity.VertexElements
);
}
}
protected override void UnloadGraphicsContent(bool unloadAllContent)
{
if (unloadAllContent) { content.Unload(); }
}
public override void Update(GameTime gameTime)
{
for (int i = 0; i < explosions.Count; i++)
{
Explosion explosion = explosions[i];
explosion.Update(gameTime);
explosions[i] = explosion;
}
explosions.RemoveAll(
delegate(Explosion explosion) { return explosion.Life < 0; }
);
}
public override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
GraphicsDevice.RenderState.PointSize = 50;
GraphicsDevice.RenderState.PointSpriteEnable = true;
GraphicsDevice.RenderState.AlphaBlendEnable = true;
GraphicsDevice.RenderState.SourceBlend = Blend.SourceAlpha;
GraphicsDevice.RenderState.DestinationBlend = Blend.One;
GraphicsDevice.RenderState.DepthBufferWriteEnable = false;
GraphicsDevice.VertexDeclaration = vertexDeclaration;
effect.Parameters["View"].SetValue(view);
effect.Parameters["Projection"].SetValue(projection);
foreach (Explosion explosion in explosions)
{ drawExplosion(explosion); }
GraphicsDevice.RenderState.AlphaBlendEnable = false;
GraphicsDevice.RenderState.DepthBufferWriteEnable = true;
}
private void drawExplosion(Explosion explosion)
{
effect.Parameters["Center"].SetValue(explosion.Center);
effect.Parameters["Age"].SetValue(explosion.Age);
effect.Parameters["StartLife"].SetValue(explosion.StartLife);
effect.Begin();
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Begin();
GraphicsDevice.DrawUserPrimitives<VertexVelocity>(
PrimitiveType.PointList,
vertices,
0,
vertices.Length
);
pass.End();
}
effect.End();
}
public void SetCamera(Matrix view, Matrix projection)
{
this.view = view;
this.projection = projection;
}
public void AddExplosion(Explosion explosion)
{
this.explosions.Add(explosion);
}
}
public override void Update(GameTime gameTime)
{
foreach (Explosion explosion in explosions)
{ explosion.Update(gameTime); }
explosions.RemoveAll(
delegate(Explosion explosion) { return explosion.Life < 0; }
);
}
using Microsoft.Xna.Framework;
public class Explosion
{
private float life;
private float startLife;
public float Life { get { return life; } }
public float StartLife { get { return startLife; } }
public float Age { get { return startLife - life; } }
public Vector3 Center;
public Explosion(Vector3 center, float life)
{
this.Center = center;
this.life = life;
this.startLife = life;
}
public void Update(GameTime gameTime)
{
life -= (float)gameTime.ElapsedGameTime.TotalSeconds;
}
}