[PR]
×
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
プログラミング、3DCGとその他いろいろについて
[PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Triangle
{
VertexPositionColor[] vertices = new VertexPositionColor[3];
public Triangle(Vector3 p1, Vector3 p2, Vector3 p3, Color color)
{
vertices[0] = new VertexPositionColor(p1, color);
vertices[1] = new VertexPositionColor(p2, color);
vertices[2] = new VertexPositionColor(p3, color);
}
public void Draw(GraphicsDevice graphicsDevice, BasicEffect effect)
{
graphicsDevice.VertexDeclaration = new VertexDeclaration(
graphicsDevice,
VertexPositionColor.VertexElements);
effect.VertexColorEnabled = true;
effect.Begin();
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Begin();
graphicsDevice.DrawUserPrimitives<VertexPositionColor>(
PrimitiveType.TriangleList,
vertices,
0,
1
);
pass.End();
}
effect.End();
}
}
class MyGame : Game
{
GraphicsDeviceManager graphics;
BasicEffect basicEffect;
Triangle blueTriangle = new Triangle(
new Vector3(0,1, 0),
new Vector3(1, -0.5f, 0),
new Vector3(-1, -0.5f, 0),
Color.Blue
);
Triangle redTriangle = new Triangle(
new Vector3(1, 0.5f, 0),
new Vector3(0, -1, 0),
new Vector3(-1, 0.5f, 0),
Color.Red
);
public MyGame()
{
graphics = new GraphicsDeviceManager(this);
}
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
basicEffect = new BasicEffect(graphics.GraphicsDevice, null);
basicEffect.View = Matrix.CreateLookAt(
new Vector3(0, 0, 3),
new Vector3(0, 0, 0),
new Vector3(0, 1, 0)
);
basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
Window.ClientBounds.Width / (float)Window.ClientBounds.Height,
1, 100
);
}
}
protected override void Update(GameTime gameTime)
{
basicEffect.World *= Matrix.CreateRotationY(0.01f);
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.RenderState.CullMode = CullMode.None;
blueTriangle.Draw(graphics.GraphicsDevice, basicEffect);
graphics.GraphicsDevice.RenderState.DepthBias = 0.1f;
redTriangle.Draw(graphics.GraphicsDevice, basicEffect);
graphics.GraphicsDevice.RenderState.DepthBias = 0;
}
}